Comic 94 - Check stuff, do arts and crafts
Posted on 27th Jul 2017, 9:20 PM
in The Hospital
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Vahno
27th Jul 2017, 9:35 PM
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Right... Let's escort Dr Finch back to the entrance. He's got far more medical skills, but he's also in... I'm gonna say Orange condition. You're in yellow, and Michelle's in Green. (Blue would be for perfect, BTW)
TheFaceless96
27th Jul 2017, 10:05 PM
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Considering Finch is in somewhat functional condition, it would be nice to have someone who can fit into a washing machine along with us on our quest. Check how much ammo Michelle has, debate whether or not to tell Finch that we can sense through him, and plan the next move
You bandage your hand up a little, since it was wounded when you shoved it onto the huge monster earlier trying to save Finch. In all the excitement, you'd almost forgotten about it.
You check if the computer has maybe lightened up a little bit. That does not seem to be the case.
You ask Finch if he can unlock a phone for you. "I'm afraid I haven't dabbled in cryptography since college. I wouldn't know the first thing about cracking a phone." You check the unlocked phone you found; it has a few games on it, a number of contacts--likely friends and/or family--but nothing mind blowing.
You duct tape some of your scalpels together, with the fancy lighter you found on Vasquez, with the super soaker you obtained from the break room (which is currently filled with flammable pesticide).
You now have a makeshift flamethrower. It's neither reliable nor safe, but it's more effective than a handful of scalpels. You still have scalpels to spare, just in case.
You all take a painkiller or three.