Comic 911 - Head back home

Posted on 8th Apr 2018, 4:41 PM in Shipping Off to Southden
Head back home

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Author Notes:

Morgenstern 8th Apr 2018, 4:41 PM edit delete
You, Caius, and Dr. Finch head back home. Sitting in the side car, you do your best to keep the biopaste canister stable... and to protect your book from the rain. Once you get away from the rainfall, you start to take a very casual glance through Geoangular Control--nothing too thorough, just a light peek.

The book isn't broken up very well, it seems--long winded notes about the basics of magic and the psychic self and wandering spirits and the nature of the tradesmen transition straight into full break downs of individual rituals. Sketches of strange creatures and places sit alongside meticulous drawings of arcane circles. Discovering all the spells snuck into the book would probably take a serious reading, but on a quick look through, you stumble across at least the following:

A ritual that swaps mind and soul between two bodies. This was the spell that originally caught the interest of your group, back when Caius was dying.

A small ritual that lets you conjure a ghost. The book puts it in very esoteric, mystical terms... but from what you know about imprints, it seems to temporarily bestow more power to a faint imprint. Like a weaker, short lived version of Experiment Odin--it takes a ghost that can't fully manifest, and lets them manifest properly to deliver a message.

A ritual that lets you step out of your body. The book refers to it as astral projection--the soul leaving its shell. You're... not too sure, but it sounds like it forces energy from the body to form an external imprint. The book cautions heavily about the use of this spell; both the wandering soul and the empty body are more vulnerable while separated.

A ritual that turns multiple low quality objects into one high quality object. This involves the tradesmen--they can swap a group of similar items for one better item. However, because it is subject to the tradesmen's judgement, the effect varies. A bundle of sticks could produce a fancy cane (a better walking stick), a meager sword (a better weapon than a stick), or a large lump of coal (better for starting a fire), for example. Scrawled in the margin is a handwritten note, explicitly warning NOT to try this ritual on people.

A ritual that utterly destroys an object. Whatever item is placed in the ritual circle is removed from existence at the end of the spell. This involves the tradesmen, but they explicitly invoke a god of absence and nothing in the process... which likely means Nil. The tradesmen act as a buffer, but you're still unsure if such a spell is safe.

You also mentally catch everyone else up as to what's going on, and what you're figuring out from the book. Fuse has figured out who all to contact about purchasing property in Ilworth--though, after all the shopping you did today, your foreign funds are looking a bit thin. Michelle has found Ilworth's power station. Michelle talked to Jury on the phone earlier, and confirms that Jury busted up a few small Dicer hideouts today.

Elizabeth has spent a bit of time with Fuse and Michelle each, though she's still not... exactly... friendly. She's mostly just been watching silently, giving short answers if asked any questions.

You make it back to Ilworth, and Bunker E.


Leafia_Barrett 8th Apr 2018, 5:19 PM edit delete reply
Okay, so what we want to do is figure out how the ghost spell works - being able to contact Faraday directly would probably be helpful, and it would reassure Tesla that her sister is, in fact, alive. We don't know the exacts of bringing her back into a cohesive state right now, but she's alive, and that means the act is feasible.
Blue_Elite 8th Apr 2018, 5:26 PM edit delete reply
Ghost-alive of course. I find it amusing we keep talking about ghosts being dead like it's an unnatural state for them. :P

It's like a reverse Schrödinger's cat.
fellow 8th Apr 2018, 5:30 PM edit delete reply
Having her manifest would also be an easy way to blood and sync with Faraday(since Jane could aparantly pull herself together in her situation). We'd have to conjure up her projection and spray it with blood cells. Just blood cells though, no plasma since ghosts and water don't mix.
skybirds15 8th Apr 2018, 5:36 PM edit delete reply
The problem is, it looks like the spell gives more power to a faint imprint. Faraday is about as faint as the sun.
EclairForce 8th Apr 2018, 5:36 PM edit delete reply
Second this, but most of all if we do get around to magicky stuff today I want them to try the 4th ritual with the fingers, see if we can make a good one out of the rejects.
Wote 8th Apr 2018, 5:22 PM edit delete reply
Some of these may prove useful, but my vote is that we focus on those long-winded sections on the fundamentals of magic when we have time. Our end-goal should be to use the principles in the book to learn how to harness our own Red in a more controlled way, rather than on just following existing rituals.
Twyll 8th Apr 2018, 6:38 PM edit delete reply
Yes, seconding this. Being a god-sapling, we have less need to learn magic, and more need to learn *about* magic. So, things like *how* the Tradesmen mediate between things; if they can mediate rituals involving Nil without suffering his effects themselves, can we somehow use them to fight against Nil or contain him? Can *we* mediate spells? Have we already been doing it subconsciously-- is anyone casting spells that pull on our red, like Mom's Red noted that someone pulled from it? Can the book help us learn enough to be able to sense that, or to navigate the red? That sort of thing.

Also, it might have some nature into what sorts of things an entity like us can accomplish, simply by helping us learn more about the fabric of spacetime itself. Is it just the shapes alone that can warp reality? Or do the shapes serve as a kind of calling card to summon entities to act upon them? Which spells require words/sounds/motions, and *why* those and not others; does it have something to do with how magic itself works? Is *every* spell mediated by one entity or another, or is there magic that functions upon the world without needing assistance from spirits, that functions by some kind of magical equivalent of the laws of gravity and momentum, unassisted by conscious action?

If reality can be warped by the creation of specific shapes, then maybe we can unlock an intuitive sense of what shapes are necessary for what purpose, and learn how to form shapes out of magic alien blood instead of the materials that regular mortals have to use. We should study the various shapes in the different spells and see what commonalities there are, and see if we can pinpoint whether certain shapes or ways of incorporating shapes can be linked to certain effects, so we can start customizing things. Basically, what is "making something" shaped like; what is "destruction" shaped like; can we figure that out?

As for what spells to look out for, I'm less interested in one-time effects and more interested in things that create permanent or semi-permanent magic items (for example, many of the spells in classic grimoires are for creating charms of protection, rings that help you understand foreign languages or speak to animals, that sort of thing). Protective charms would be *excellent* to have, to hopefully avert some of the physical misfortunes we tend to suffer. Are there charms for being harder to hit with guns? Heck, we could even beef up Lasker's containment with protective glyphs and sacred symbols-- I'm imagining his tubes surrounded by ropes and paper danglies like a Japanese sacred tree :P
Blue_Elite 8th Apr 2018, 5:23 PM edit delete reply
Drop off items to Tesla and introduce Dr. Finch. Maybe linger a little to watch her checkout her presents. Discuss next steps (read the book, investigate The Library's ominus hint, address one of the many, many other irons we have in the fire already, etc.) with the group over dinner. I'm gonna recommend a pasta of some sort. Lasagna seems like a good victory meal after getting the book but spaghetti with meatballs dinner is fine if we don't have access to that.
fellow 8th Apr 2018, 5:23 PM edit delete reply
I wonder if it's possible to reverse engineer the astral projection spell. If we can arrange for empty bodies like the one Caius got, we could let the electric girls have normal person lives. Though we may want to hold off on this if we want the girls to help us do something. Also, the bodies probably shouldn't be Caius sized.

If we could find a way to use the astral projection spell on an unwilling target, we could force thayle's soul out of his body and then trap him in one of the canisters.

We should definitely use the item combining spell on all the crappy handguns we got. Maybe on some future money as well. If anyone has nothing to do we could also harvest junk car parts for it.
LytharWolfe 8th Apr 2018, 5:27 PM edit delete reply
Let's never do the last one maybe?
fellow 8th Apr 2018, 5:32 PM edit delete reply
Let's use it on the southden door to bunker E just for shits and giggles.
chaosblitz 8th Apr 2018, 5:57 PM edit delete reply
Nooo it summons Nil, and Nil is a certified douchebag who wants to end everything.
Madd 8th Apr 2018, 5:41 PM edit delete reply
Give Tesla the things we got for her and introduce Finch to them.

Then we go home and study magic.
crawlers 8th Apr 2018, 5:46 PM edit delete reply
Find some time when stuff is not being done to read the book in more detail to get all of the spells in it.
chaosblitz 8th Apr 2018, 6:01 PM edit delete reply
okay, so I like the one that's basically FMA style alchemy the most (mostly because I love when you're able to do stuff like that in games). The one that we're probably going to end up needing to use for ONE reason or another is probably gonna be the astral projection one though, since that's just how our life works. We should probably see if there's a way to make it safer if *coughwhencough* we ever need it.
Blue_Elite 8th Apr 2018, 6:05 PM edit delete reply
Bunker C. If the projection can pass through solid objects that's our ticket to seeing if it's safe or not and then go exploring.

QUICK EDIT: ALSO it might allow us to do ghost hugs! ♥u♥
Twyll 8th Apr 2018, 10:04 PM edit delete reply
Given that the book describes how astral projection is very dangerous for the now-unprotected soul, I would suggest *not* going through the Bunker C door bare-souled. Who knows what that thing could do to a person's imprint...
JxM&F 8th Apr 2018, 6:15 PM edit delete reply
We have a bunch of basic handguns, right? Right. What might the tradesmen offer in exchange for some of those?
Matanui3 8th Apr 2018, 7:25 PM edit delete reply
Let's hope we don't just get another soul-destroying sacrifice gun.
fellow 8th Apr 2018, 7:38 PM edit delete reply
We'd then have two soul destroying sacrifice guns. We could offer them to the tradesmen and get an object that's even better at being dangerous.
Blue_Elite 8th Apr 2018, 9:38 PM edit delete reply
So basically we'd get Darkwing Duck.
Crestlinger 8th Apr 2018, 7:40 PM edit delete reply
try the quality from quantity ritual on some bullets, then, if positive results two empty handguns.
Manifestation to Faraday, test it out on the scientist imprints first, specifically the head one.
Test out that last one on something small, if legit draw a detailed ritual circle around all the Laskers on ice.
Leafia_Barrett 8th Apr 2018, 10:07 PM edit delete reply
Using the future-money as a test dummy could be useful.
Liam 8th Apr 2018, 7:53 PM edit delete reply
What if we made an inverse of the ghost spell could we use that to manifest the dispersed one
CiciEnixa 8th Apr 2018, 8:00 PM edit delete reply
They're sitting together yusss~ (small victories XD)

I agree on the not messing with any spells right now, even the low quality to high quality spell. Fix screen first, no messing with magic until ABSOLUTELY okay on things.
undeadDreamer 8th Apr 2018, 10:07 PM edit delete reply
Go into the error room with the book.
psychoshen 8th Apr 2018, 10:16 PM edit delete reply
When we get a chance, we should read up a bit more and consult with Pierce. If we get a chance to try things out, the exchange thing sounds interesting. I'd like to try it with the fingers and future money.

Before we forget, we should probably reset our blood alarm to the camera in the warehouse.