Comic 749 - Figure out where you are

Posted on 9th Feb 2018, 1:05 AM in No Easy Way Out
Figure out where you are

<<First Latest>>
Average Rating: 5 (3 votes) / Rate this comic

Author Notes:

Morgenstern 9th Feb 2018, 1:05 AM edit delete
You take out your phone, and check your GPS. No signal. It may be a sign that you're on another planet (again), or it may just be something nearby preventing the GPS from working.

You approach the walls of the large crate. The wood looks old and dusty, like it hasn't been messed with in a while. You take a scalpel from your first aid kit, and try to make yourself as much of a hole as you can to peer out of.

You see a vast expanse of more boxes, most of them quite large. From inside the box, you can't really tell how far out it all continues, but the room feels pretty large.


Xylas_Incarnum 9th Feb 2018, 1:21 AM edit delete reply
anyone have a battery powered drill? Either that or a battery powered skill saw. Or just a crowbar and/or sledge. just hit the side opposite the door.
BunnyMuffin 9th Feb 2018, 1:29 AM edit delete reply
Ask the triplets if they have any power tools we can use to cut through the wood. Also, grab a weapon for self defense, just in case there are any nasties in here.
Twyll 9th Feb 2018, 9:37 AM edit delete reply
Let's not. Even when we *do* explore this place (which I highly suggest we not do today, since we're supposed to be resting and recuperating today), I suggest doing it via robot. It's very likely to have *some* sort of staff, and I'd rather they encounter a disposable bloodbot than one of our folks-- we really don't want to end up in some sort of containment.
Madd 9th Feb 2018, 1:46 AM edit delete reply
Get a crowbar and break out, then get Michelle and some guns and carefully get out of the warehouse to find out where you are.

Find out, a way to hide the crate again afterwards. We don't want anyone following us back in.
Blue_Elite 9th Feb 2018, 2:53 AM edit delete reply
Remember today is supposed to be a "day off." We should try to avoid any unnecessary shenanigans.

Have Fuse find out if the PJs know anything about this place. Also make sure we won't get in trouble with them if we, "make a door," to get out of the box and explore.
Twyll 9th Feb 2018, 9:07 AM edit delete reply
I agree. We can try exploring later. It would be dangerous to try today.
Nayru9572 9th Feb 2018, 4:09 AM edit delete reply
I don't really like the idea of wandering around here. It must be an old Wone 50 warehouse, and that means it's probably been bought up by someone.
While that might mean we can get a lot of useful stuff here, imagine what'd happen if Thale bought it and one of his cronies ends up stumbling upon the door. Best-case scenario he wanders into the 'error' room or the equivalent for normal humans. Worst-case...
pkrankow 9th Feb 2018, 6:31 AM edit delete reply
While I want to know where this is, we are perfectly camouflaged currently and we do not want to expose the PJ's to unnecessary danger in our curiosity. The box is wood, we can come back with a passisve large array gps and leave it out for several hours or days.

Edit: Homebrew 4 inch arrrays are about 16 times more capable than 1 inch patch antennas on cell phones. Can be made with metal cans and common wire with very careful measurements, easily found information online.
Twyll 9th Feb 2018, 9:08 AM edit delete reply
We should ask MomRed for another Baby Red, to use as a GPS, since it's capable of that. We could even triangulate using the MomRed at the bunker and the MomRed at our house!
Twyll 9th Feb 2018, 9:28 AM edit delete reply
Well, biangulate, at least. The point is, we can narrow down our potential locations considerably.
lil Joshu 9th Feb 2018, 3:02 PM edit delete reply
lil Joshu
Look for pipes with purple goop and watch for Arty
Mochi 9th Feb 2018, 3:13 PM edit delete reply
see if we can stick our hand behind the door, and see if it feels the same as it did when we were messing around with the master door the first tiem we found it. if it does, this could mean we could potentially move the master door somewhere a little less obvious and suspicious, rather than having it chilling in the ruins of an old building.