You check on Zene and his family, and make sure everyone's alright. They were weirded out for a moment, but everything's fine now. You update them on what's going on as... succinctly, as you can.
Fuse and Michelle start trading up more tinfoil hats--in different numbers than the amount that got you the brain leech... thing. Fuse also prepares to trade up some of his homemade EMPs.
You encourage Dr. Finch to keep trying to harness the blood, maybe focusing less on control and more on... well, whatever comes naturally. He just needs to do it more... uh... Finchly.
He smiles, and nods.
You take a bit to try switching your... self, between thinking with your brain and thinking with the blood--essentially trying to acclimate yourself, your entire self, to being in sync with Mom's red.
You also ask your own Red how she's holding up.
"It's... weird," Red begins. "The bloodspeak. It feels... I don't wanna say familiar. Natural? Also, we're already absorbing some strange knowledge from this sync. We're not even sure how to process some of this yet."
So moms red doesn't have a strong personality so is there a problem with staying synced all the time? Over syncing just causes personality to bleed, so theoretically moms red could become like our red if we stay synced
I would like to get more people involved in our work.
The Juries are skilled mechanics, and we should enlist them to help construct robots and electronics. They want to stay in Bunker B, but that's not an issue as we can bring items to them.
Mom's red has centuries of experience on us, and is invested in dealing with Thale. I think they would be receptive if we asked for help making things.
* Fuse doesn't need to be the one to trade up the EMPs. He should focus on making more with the Juries so we can get a better trade. They should be fine as long as the EMPs aren't armed.
* Let Dr. Finch know that we think his ability might be about understanding or communication, and that he might have a better connection with Caius as a human he's close with.
* Ask Mom's red to work on producing exotic materials in the red, like the worm silk we found and limpet teeth. It can teach us once it learns how.
Mine should break off the sync with Mom's red. Now might be a good time to craft the blood ticks we had talked about earlier to attach to our allies to have a way to give them more blood.
+1, specifically to Finch working with Caius. If we could figure out whether the team can communicate to each other the way Mine can communicate with anyone that's blooded, we'd have a significant boost to stealth and subtlety. Not having to speak aloud or rely on communications technology would be extremely useful, no offense intended to the Brain Phone.
+1 to FUse and Jurys working together, just tell them there is something outside of the Bunker that threatens its existence and we need the EMPS to help stop it.
+1 to finch teaming up with Caius, but also dont stop Caius from working on other stuff, like helping Michelle with the trade ups
i don't think Moms Red has ever, or will ever have access to any "The Red" but probably does have incite into flesh-crafting x: so +1 to asking for pointers, probably in blood speak?
+1 to breaking off the Sync, also let's test to see how much of the Blood speak stuck around.
Mom's Red, now being able to draw from a supply of material we can provide infinitely, may indeed be able to help us craft some materials in ways that would take us much longer to figure out. It's worth asking.
We should stay focused on having Mine do general syncs with Mom's Red, after all, experience in this regard has a high chance of helping prepare for Thale. It's also... it feels significant for Mine's development.
On another note, it's interesting that despite all the time Mine has spent differentiating between her Red and herself, her Red still refers to them as 'we'. This might be Mine's subconscious continually reminding her that they aren't separate beings. I'm just really curious about how the dynamic.
Teaching the team as a whole blood speech might actually be more of a necessity than anticipated. The tinfoil hats where a good idea, but we came across this organically, in terms of story. There's a second thought to this though, when Mine got mentally hijacked, her Red did not. Blood speech may be a way to bypass psyonics altogether, altering the way the team thinks just enough that The Many can't effect them, or hear them for that matter. If no other skill gets shared, this one is the one to get passed The many, share more info fast, even reduce oversync problems by not syncing, but talking, just in blood.
+1 to this, though I'm rather convinced that the saving grace against the Many was that Mine was still treating the Red ike 'not really her' and had to struggle through that. Things might be different now- the Many could be far more dangerous as a result of Mine's progress.
Or it could be far less dangerous. The Many could take on Mine's human brain, but can it handle The Blood as a mind? Remember that the blood has a nervous system, and we created a lot more of it to blood Big Red; tapping that brain power might put us in another psychic "weight class" entirely.
I'm thinking that thinking in the Blood takes the nervous system out of the conscious thought process, potentially putting the team a step over the psyonic level. Fuse will lose access to his fire until the many is dealt with (too high a risk to use an actual psychic trick), but the trade off is worth it.
Then again, retraining ones mind to that level take a lot longer than they have. So let me propose an alt: Video Game it. Mindless golems ridged to each persons preferences with weapons and spells equipped or grafted accordingly, each set to each persons aura to boost signal, reviving commands from the Blood Speech which is, as of yet, unjamable. Keep part of each golem for a monitor (strech long and thin), so you have a way to see what each one is doing, regardless of each controllers skill in syncing, and nothing can jam the signal (save Nil himself). Even if everything goes wrong, you have a disposable first wave and practice using incredible power.
We may want to also send a few rats into Thale's domain as scouts. Don't poke the hornets nest but maybe putting them in place to scout out the place when we want to is for the best so we don't have to wait for them to arrive. Additionally we might be able to put Thale and Carpenter agianst one another.
I'm gonna +1 the blood ticks here. Having sometime small and able to directly inject our blood into our allies blood streams at any time in case of emergency is just a good idea - it could easily save lives, having material to fix wounds at a moment's notice.
Absolutely +1 to blood ticks, or fleas, or generally anything being planted on any of Mine's nodes-I-mean-friends-and-allies that can serve as a quick delivery system for Mine's blood.
Specifically, if everyone in the group has a bit of the Blood, Mine can fast travel directly to them and pull them out of danger- or just pull a Meat Cage like she did to protect Grizwald.
To that end, we should consider practicing more with the formation of the portals we used to get to the bookstore, try and make it as fast and reliable as possible.
Actually(this is posted much later than above) if we're going to give ticks to our human friends too let's try amd avoid the gross factor with making their's not some bug, but something cute like a ring, bracelet or ear ring. Ya know, fashion over critter.
A skin patch would also work -- we could color it to match their skin and it would serve as armor in addition to being portable blood. We could make amulets as well, they wouldn't need to be large or have chains, we could probably just stick them on their chests.
If we make it too close to their actual skin (or any other part of their body), Mine will probably just end up considering it a gift and part of them, defeating the purpose.
I'm don't like attacking the fake base until we've dealt with the real one, but it would be a good idea to equip all of our animals with blood ticks to have a decent spread over the city. The fake base is as good a place as any to have one posted.
I mean, maybe if we have to kill some time to wait for Pierce and our larger plans.
Does anyone else feel we're as ready as we'll ever be, for those?
The Juries are skilled mechanics, and we should enlist them to help construct robots and electronics. They want to stay in Bunker B, but that's not an issue as we can bring items to them.
Mom's red has centuries of experience on us, and is invested in dealing with Thale. I think they would be receptive if we asked for help making things.
* Fuse doesn't need to be the one to trade up the EMPs. He should focus on making more with the Juries so we can get a better trade. They should be fine as long as the EMPs aren't armed.
* Let Dr. Finch know that we think his ability might be about understanding or communication, and that he might have a better connection with Caius as a human he's close with.
* Ask Mom's red to work on producing exotic materials in the red, like the worm silk we found and limpet teeth. It can teach us once it learns how.
Mine should break off the sync with Mom's red. Now might be a good time to craft the blood ticks we had talked about earlier to attach to our allies to have a way to give them more blood.
+1 to finch teaming up with Caius, but also dont stop Caius from working on other stuff, like helping Michelle with the trade ups
i don't think Moms Red has ever, or will ever have access to any "The Red" but probably does have incite into flesh-crafting x: so +1 to asking for pointers, probably in blood speak?
+1 to breaking off the Sync, also let's test to see how much of the Blood speak stuck around.
On another note, it's interesting that despite all the time Mine has spent differentiating between her Red and herself, her Red still refers to them as 'we'. This might be Mine's subconscious continually reminding her that they aren't separate beings. I'm just really curious about how the dynamic.
Then again, retraining ones mind to that level take a lot longer than they have. So let me propose an alt: Video Game it. Mindless golems ridged to each persons preferences with weapons and spells equipped or grafted accordingly, each set to each persons aura to boost signal, reviving commands from the Blood Speech which is, as of yet, unjamable. Keep part of each golem for a monitor (strech long and thin), so you have a way to see what each one is doing, regardless of each controllers skill in syncing, and nothing can jam the signal (save Nil himself). Even if everything goes wrong, you have a disposable first wave and practice using incredible power.
Specifically, if everyone in the group has a bit of the Blood, Mine can fast travel directly to them and pull them out of danger- or just pull a Meat Cage like she did to protect Grizwald.
To that end, we should consider practicing more with the formation of the portals we used to get to the bookstore, try and make it as fast and reliable as possible.
Maybe practicing a shiny/polished look that chitin can achieve (ala green rose chafers)...