You withdraw the computer cable from the blood in the floor, and close the portal.
You step back into your mindscape, and feel the air near the crack in the wall.
You no longer feel the suction, nor do you hear the hissing.
It seems that maintaining an open portal does, in fact, start to drain you after a while.
You return to Bunker A, and relay this information. You also bring up the prospect of trading up tinfoil hats to help combat the Many's effects. Even if tinfoil itself might not actually provide a defense (you're still... somewhat uncertain on that), maybe the tradesmen will pick up on the intention.
"They need to definitely look like hats when we trade 'em, then," Michelle replies. "Or they might just give us... I dunno, a fridge or somethin'."
Talking with Edison might help, as well--you could figure out more about how she did... well, all the things she did. Understanding the attack could help to formulate a defense.
"We still good on Plan B?," Michelle asks, chuckling. "Things go south, we just flood the place?"
"It should work," Fuse replies. "I can't think of any way they'd fight it. ...Which worries me, 'cuz I can usually figure out how anything could go wrong. Oh, and I've got some gadgets rigged up to cut off Carpenter's signals--that oughta help deal with his robots, anyway. I remember that coming up the last couple times, and having to throw EMP bombs together to fight the worm kinda rushed the production along. Anyway, I'm going to bed before I pass out."
Fuse shuffles off, leaving you, Michelle, Caius, and Liz.
Caius grins after Fuse leaves. "Rigged up some gadgets. Man, it's too cool to be us sometimes."
"Yeah," Michelle says with a smile. "Every once in a while, anyway. Looks like most of our plans are all for tomorrow, so... y'know. Busy day. I guess I'm hittin' the hay, too."
You all end up going to bed, a very packed list of activities and an unknown time limit awaiting you the following day.
Well obviously not everyone is going in to assault the many. We’d need four about, since our main force that goes out in the field is Mine, Michelle, Caius, and Fuse.
Edit: Wait I’m dumb. I just understood the comment. I’m sure we can find something haha.
Maybe by saying hello to the ghost girls, and asking Edison if she wants to help us out by answering some questions? If they somehow make her uncomfortable she doesn't have to answer them, of course.
Also, maybe throw in a joking question about what she thought of our spiffy aluminium hats.
It was discussed on the discord that we *could* actually just write a note saying "yo we're gonna come attack you in exactly one week" on a piece of blooded paper, make into an origami animal, and send it to Nilpenter's decoy base. That way, we'd actually have a firm time limit and know that we don't risk the Carpenter side of things triggering something horrible because he got impatient. We should maybe discuss this concept with the others, of course, but it's just crazy enough that it might actually work. It would make the upcoming days a lot less stressful, anyways.
This is risky, but I don't hate it. I think we don't have enough time to fully prepare for this fight as is. If we can accelerate Mine in the red, I think this is definitely worth it.
Máximum Priority:
Trading cat magazines.
The worst case: We get alien magazines with the cutest cats in the universe.
The best case: We GET the cutest cat in the universe.
We could ground out the helmets by running a grounding cable from a ground post somewhere through the red. Would be even better to trade up a suit of armor and ground that out, kind of like a Faraday cage but with armor. If physic power is too weak to get through tinfoil, properly grounded tinfoil/metal (with ungrounded tinfoil underneath it) would be nearly impossible, if not impossible.
On the whole, I think we've got a pretty good plan for the next stretch put together in the comments from the past couple of updates, so we shouldn't look to add more but actually complete the ideas we've had so far. The biggest trick is ordering and keeping track.
For starters today, I suggest the traditional morning ritual of meditation and breakfast, followed by a chat with the ghost girls about imprints, sense of self, dress-up (as a sense of self, imprint exercise thing) and specifically with Edison, astral and psychic combat.I'm putting down a bet at a... 40% chance that Edison want's to join us in storming Carpenters base.
Suggested course of action:
Info ritual -> Ask Edison -> Bunker X
as we do questions, it's probably a good idea to have our friends head off and buy some tin foil and make them into hats to trade up
On the subject of flooding the building, leaving an open portal to infinity near a spirit of negation seems like a super bad idea. What if Nothing gets INTO the Red?
The red is Mine's domain, so I think Nil would stay as far away as possible. The red is hard to conceptualize, but I don't think invading it would go well for him.
Tomorrow, I want to try to accelerate Mine in the red. All of our current plans require Mine to synthesize things in the red, or to strengthen her mind. Both of these efforts would be massively helped by Mine having more hours in a day. I think we can do this safely, and here's how:
First, we start by putting some objects in the red that the passage of time effects in an obvious way, like clocks, or some grain and yeast. We stay outside the red and observe them and our mental state as we attempt to accelerate the passage of time relative to the outside world. Once we feel we've gotten the hang of it, we can try accelerating ourselves inside the red. As we've already seen, knowing when to exit the red can be hard, and exiting before or significantly after we enter could have devastating consequences. Knowing that, we will need a way to ensure this does not happen.
Mom's Red told us that exiting the red where there wasn't blood was a bad idea, as was exiting where there was or would be. Exiting the red where there is blood hasn't been hard, so I feel like it would be more difficult to leave at a place where there wasn't blood at any point in the timeline. We can construct a simple test for this without using time travel: push a little on a spot, place blood, try again, wipe up blood, try again. If that's the case, then we can be fairly safe by constructing a portal on a surface just before we enter, and having someone erase it after a set period of time.
However, this method still has issues, as it ventures into the Bill & Ted style of time travel where you do something because you remembered to at a later date, so we shouldn't rely on it unless we absolutely have to. Ideally, we would have a way to identify the time we should leave solely by what we can observe within the red. We can achieve this by putting an object into a state where it is only partially inside the red, and relying on our observations of it inside the red. Here's how I suggest we accomplish this, and what I think should be our primary safeguard for preventing time-related mishaps:
Stick a broom or something halfway into the red when we enter, and after a set time, someone else pulls it out. As long as we don't observe anything outside the red, we should be good to correct our temporal position if needed. Then you just have to make sure you exit while the broom is there. You also need some way to identify the broom for a given red journey, so either we need to change locations, or we need to put a unique identifier on the broom each time. I think the cleanest way to do this is to attach a label to the broom with timestamps for when we will put it in and remove it.
I support this plan whole heartedly; it seems very well thought out and should be a good project for the main part of Mine's day, once the smaller activites are taken care of.
+1 to this. I also wonder if it's possible to make bone helmets lined with lead. While lead is toxic to the human body, it can deal with it to some degree right? So wouldn't you be able to find some way of pulling that off in the red too? Worst case: get some tin or lead foil, line some bone helmets with it, and then trade them up.
Okay, I'm not logging in, but, here's a list of things we need to do/could help us/will relieve stress. In no particular order.
A- Pet the cats. It's known to reduce stress scientifically.
B- Explore the "hello/hell" door.
C- Reunite with the rabbit, see what kind of world is there. It could be another dimension where we could unload the red to test some stuff out. If it is only another world, we could shut the portal off before the red reached Earth.
D- Talk to the ghost girls.
E- Find out Fuse's eye colour.
F- Do more bunker X levels.
G- Trade some level to get more super level. We need it.
H- Ask tradesmen important questions.
I- Trade for better gear.
J- See if all of this magic stuff is negatively affecting any of the animals. (I had a dream where Willard was depressed because his other labrat friend was crushed)
K- Explore the mineshaft on Mars.
L- Talk to the protojuries.
M- Get a billboard.
And frankly, something I've wanted to do since the very beginning:
N- Ask the tradesmen how their day has been. Being a neutral party must be tough sometimes. They might not be able to help us more then they are, but everyone deserves a bit of politeness.
Nil cannot survive inside the Red.
The Red is a psychic space that cannot die, and Nil's entire existence operates by piggybacking on the conceptual echoes of psychic death, i.e. speaking in words made from bits of silence, communicating concepts telepathically by deleting their conceptual shape, or for Nil itself, by creating a static-filled bit of space where observation fails in a manner that produces a visual of Nil.
Edit: Wait I’m dumb. I just understood the comment. I’m sure we can find something haha.
Also, maybe throw in a joking question about what she thought of our spiffy aluminium hats.
Trading cat magazines.
The worst case: We get alien magazines with the cutest cats in the universe.
The best case: We GET the cutest cat in the universe.
The only possible downside: addictive cuteness.
or would it end up being a lotus-eater-machine, that simulates the perfect kitten-pile-experience?
For starters today, I suggest the traditional morning ritual of meditation and breakfast, followed by a chat with the ghost girls about imprints, sense of self, dress-up (as a sense of self, imprint exercise thing) and specifically with Edison, astral and psychic combat.
I'm putting down a bet at a... 40% chance that Edison want's to join us in storming Carpenters base.Info ritual -> Ask Edison -> Bunker X
as we do questions, it's probably a good idea to have our friends head off and buy some tin foil and make them into hats to trade up
First, we start by putting some objects in the red that the passage of time effects in an obvious way, like clocks, or some grain and yeast. We stay outside the red and observe them and our mental state as we attempt to accelerate the passage of time relative to the outside world. Once we feel we've gotten the hang of it, we can try accelerating ourselves inside the red. As we've already seen, knowing when to exit the red can be hard, and exiting before or significantly after we enter could have devastating consequences. Knowing that, we will need a way to ensure this does not happen.
Mom's Red told us that exiting the red where there wasn't blood was a bad idea, as was exiting where there was or would be. Exiting the red where there is blood hasn't been hard, so I feel like it would be more difficult to leave at a place where there wasn't blood at any point in the timeline. We can construct a simple test for this without using time travel: push a little on a spot, place blood, try again, wipe up blood, try again. If that's the case, then we can be fairly safe by constructing a portal on a surface just before we enter, and having someone erase it after a set period of time.
However, this method still has issues, as it ventures into the Bill & Ted style of time travel where you do something because you remembered to at a later date, so we shouldn't rely on it unless we absolutely have to. Ideally, we would have a way to identify the time we should leave solely by what we can observe within the red. We can achieve this by putting an object into a state where it is only partially inside the red, and relying on our observations of it inside the red. Here's how I suggest we accomplish this, and what I think should be our primary safeguard for preventing time-related mishaps:
Stick a broom or something halfway into the red when we enter, and after a set time, someone else pulls it out. As long as we don't observe anything outside the red, we should be good to correct our temporal position if needed. Then you just have to make sure you exit while the broom is there. You also need some way to identify the broom for a given red journey, so either we need to change locations, or we need to put a unique identifier on the broom each time. I think the cleanest way to do this is to attach a label to the broom with timestamps for when we will put it in and remove it.
A- Pet the cats. It's known to reduce stress scientifically.
B- Explore the "hello/hell" door.
C- Reunite with the rabbit, see what kind of world is there. It could be another dimension where we could unload the red to test some stuff out. If it is only another world, we could shut the portal off before the red reached Earth.
D- Talk to the ghost girls.
E- Find out Fuse's eye colour.
F- Do more bunker X levels.
G- Trade some level to get more super level. We need it.
H- Ask tradesmen important questions.
I- Trade for better gear.
J- See if all of this magic stuff is negatively affecting any of the animals. (I had a dream where Willard was depressed because his other labrat friend was crushed)
K- Explore the mineshaft on Mars.
L- Talk to the protojuries.
M- Get a billboard.
And frankly, something I've wanted to do since the very beginning:
N- Ask the tradesmen how their day has been. Being a neutral party must be tough sometimes. They might not be able to help us more then they are, but everyone deserves a bit of politeness.
The Red is a psychic space that cannot die, and Nil's entire existence operates by piggybacking on the conceptual echoes of psychic death, i.e. speaking in words made from bits of silence, communicating concepts telepathically by deleting their conceptual shape, or for Nil itself, by creating a static-filled bit of space where observation fails in a manner that produces a visual of Nil.