Comic 1050 - Check the shelf

Posted on 26th May 2018, 9:59 PM in Hope
Check the shelf

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Author Notes:

Morgenstern 26th May 2018, 9:59 PM edit delete
You check the items on the shelves, and squeeze your bug into the cabinets.

It all looks like pretty standard cleaning chemicals.

You also check the vents at the top of the room. The three vents all lead into each other, and into the main ventilation system of the church (which seems disconnected from the vents upstairs).

You check on Michelle, Dr. Finch, and Elizabeth--they've finished shopping, and are on their way back to the bunker.

While you can't figure out how to make saxitoxin specifically, you have figured out how to produce a substance that acts as a selective sodium channel blocker with the same effect. It should act as a potent paralytic--though, how long it takes to set in could vary, which may be a problem. You anticipate that it could lead to paralysis in anywhere between a few minutes, or half an hour... maybe longer, depending on how close the monster's array of nerve cells are to human.


ReikoLupus 26th May 2018, 10:25 PM edit delete reply
-Plant an Egg in top of the shelve.
-Go look at the Monster where the Guards are dead. In the best case, it is a giant weak point XD.
-Prepare the Ritual to Exchange the weapons.
Frission 26th May 2018, 11:16 PM edit delete reply
I still say we should do the trade with ammo first.
ReikoLupus 26th May 2018, 11:24 PM edit delete reply
But if we get some Alien-Weapon that use Ammo we don't have, maybe we'll get it trading Ammo after the Weapon.
Nothing guarantees that the Weapons we get uses regular Ammo XD.
Skullrama 26th May 2018, 11:27 PM edit delete reply
Agreed - we lack many cool guns. Even the minigun only shoots handgun bullets.

Not sure why super ammo for our crappy guns would be more desirable than cool guns.
Gigafreak 27th May 2018, 12:35 AM edit delete reply
A gun's power is very dependent on the kind of ammo it's loaded with, and each model of gun can only use ammo that matches the caliber of its barrel. You can only stuff so much gunpowder into a pistol-caliber round, limiting the destructive power any pistol-caliber weapon can have (such as Michelle's pistol minigun). The gun itself doesn't really exert any significant force on the bullet, after all-- it merely channels the explosion from the gunpowder. (That said, this story is a videogame-like setting and may very well subscribe to videogame weapon rules, so maybe real-world ballistic logic is inapplicable here?)

...Anyway, the idea was to get alien-grade ammo with alien-grade propellant that can hopefully be fired from modern Earth pistols. We got an alien brainphone that's compatible with Earth's cellular network, so the odds seemed good that the Tradesmen would catch our meaning if we handed over a lot of ammo of the one caliber, matching our pistols.
Skullrama 27th May 2018, 1:02 AM edit delete reply
My concern is that we would then have a very small number of super shots at our disposal.

If we trade guns, the idea is 'ranged weapon', with some details depending on the type of gun we trade. I'm hoping this might lead to some cool alien ranged weapons which are, perhaps, not dependent on ballistic ammo... or impart special properties on normal ballistic ammo, which we could get in vast quantities.

With the Tradesmen trade-up though, it is all guess work and hoping.
Frission 27th May 2018, 11:51 AM edit delete reply
I feel we've already tried our luck with the guns once, so we should try something to support what we've got and make it better. Even if we do get something good out of trading up better guns eventually, we have the opportunity to do this now while we're waiting for that to bear any fruit.

Maybe we'll simply get 'perfected' bullets that maximize the damage potential of pistol rounds. Maybe we'll get really awesome alien space ammo. Maybe we'll get unlimited ammo. Maybe the tradesmen will be extra awesome and combine two or all three ideas. No way to know until we try. No matter the results, we'll make Michelle's minigun that much more effective.
Skullrama 27th May 2018, 12:46 PM edit delete reply
All of those things would be cool to have, I'm just stuck on the way that these trades work - you trade in many things for one higher quality thing.

If we have two or three super bullets, we are going to realllly hesitate to use them, because we won't want to waste them. I'm not sure how they might give us unlimited ammo - one bullet that can just... fire over and over again? I suppose that's possible, given the sort of stuff we've gotten before.

Finch, Michelle and Liz bought a ton of stuff, I think - we should probably see what they've gotten and what we have the time and energy to do rituals for. Presumably, Finch and Liz won't be breaking into the church, so they can do rituals and get a little exhausted without it being an issue.
Crestlinger 26th May 2018, 10:27 PM edit delete reply
Hmm a place were all the vents connect. Perfect. Gas Everyone with saxi-blood as a vapor then just walk in take Grizwald, leave, and put a nil ring around the entire building. If lucky you'll get this Thale in the blast along with Hope And the monster. Innocent casualties of the guards and one secretary/clone, if they can't be moved out as well, is the only grey area.
Skullrama 26th May 2018, 11:09 PM edit delete reply
Mass slaughter is kind if a big ass grey area, would prefer we keep our morality firmly in the 'mostly good' area. Also, Nil ritual miiiight destroy people's souls? Let's not.
fellow 27th May 2018, 6:12 AM edit delete reply
Doing so would tip Jury and her superiors off to the fact that we can do magic. That'd be very bad.

To get hope and co out of the picture, it'd be more useful to blood them. They're evil, but they're also influential and may know stuff about thayle's operations.
Cuttlefish 26th May 2018, 10:34 PM edit delete reply
So it... eats people, right? We know it was able to absorb the biomass of the crowd and use it to grow in the alt-future.

Could we poison it like the Rancor in KOTOR 1?
We use our lil' bug to pump the headless corpse in the other room massively full of our toxin, and then give the bug enough mass to shove the body out towards the monster.
ReikoLupus 26th May 2018, 10:41 PM edit delete reply
That's a really good idea XD.
Skullrama 26th May 2018, 11:12 PM edit delete reply
Not sure how much is needed to paralyze it, but... We could just have the bug open the shutter rather than shove the dude. Eating a dude wouldn't even put Thale on high alert.

This could make the monster much less dangerous... At least force Thale to spend time and resources repairing the poison damage/expelling poison. Best to maube do 40 mins before our assault?
Gigafreak 27th May 2018, 12:40 AM edit delete reply
I like this plan. We might even be able to go a step further and convert our scoutbug into an armored infectorbug, and hide it on the corpse right before opening the shutter. Monster eats the corpse (with bug), and we have the bug burrow from the digestive tract into the bloodstream at the earliest chance!
pkrankow 27th May 2018, 8:55 PM edit delete reply
Sodium blocker start at Lidocain, and get stronger. It will help get in with less sensation.
Cyanic 26th May 2018, 11:20 PM edit delete reply
Can we plant one egg down and practice by turning it into another bug?

We can do everyone's multiple plans at the same time, including:
-getting a bug inside the monster and finding its brain to explode later
-sneaking a bug swarm along the whole length of the monster, one bug per few meters, then injecting it simultaneously with either blood or toxins
-toxining a corpse and letting the monster eat it

since these are multiple plans in one, we'll have to do more steps, which means more possibility for Murphy's law so we gotta be extra, extra careful
Skullrama 26th May 2018, 11:35 PM edit delete reply
We would probably need to synch with allies and split the load to handle puppeting so many bugs at once, I would think. That is a lot of tasks at once.
Blue_Elite 27th May 2018, 3:57 AM edit delete reply
Don't really have anything to add from my last post. Unless there's anything else to explore, put a blood alarm on Thale (either talking or moving) and let's experiment with all these crazy blood ideas we've been throwing around to see what can and can't be done.

Also dinner. I still suggest chicken pot pies.

P.S. One thing I will add: Since Fuse's computer is organic, I wonder if we could eventually use its processing power in our blood mode. I have no idea how the translator thing will pan out or if we have enough time to figure out/test it, but certainly an idea for the future.
fellow 27th May 2018, 6:36 AM edit delete reply
Hmm, is there any room we haven't gone to? It'd be very useful to find the circuit box in this place.
Tobias23 27th May 2018, 9:53 AM edit delete reply
Long time reader, first time posting here, though, so apologies if this is a little out there, but I was wondering.

We can plant eggs and add mass to them. We have a ritual for creating bone armor. What would happen if we were to, say, plant an egg in a hallway, use that egg to transfer lots of meat into the hallway in the style of the hospital meatwalls, then make that wall "chant" the bone armor spell? Basically, could the first part of the idea be used to trap people in certain rooms of the church / to keep people from following a future shock troop sent in there, and does the bone armor only work on people-shaped … people or would it adapt automatically to every kind of body that has a symbol drawn onto it and that can chant the incantation?
Skullrama 27th May 2018, 10:23 AM edit delete reply
We could probably make a meat wall without issue, assuming things go bad - it would, of course, not be at all subtle. The bone armor bit is hard to say - we haven't tried it with a non-person yet.
ReikoLupus 27th May 2018, 11:18 AM edit delete reply
Mmm, is an interesting idea...
We could plant an Egg in every hallway that leads to the path we need to use to save Griz. Make it a single way road, blocking the access of Guards outside of that single Path.
-Kill the Monster.
-Create Walls.
-Enter and save Griz.
-Escape before the rest of the Guards can take a detour to the entrance... Or even put walls in the other exits of the bulding XD.
Tobias23 27th May 2018, 12:25 PM edit delete reply
I hadn't thought about using them to save Grizwald, rather along the lines of "plant lots of eggs, pull up walls and seal everyone in", but using them like … airlocks in the rescue attempt sounds great, too.
I guess the real question is how long it would take Jane to create one of those things. If we're looking at several minutes, it wouldn't help all that much, apart from using one at a key location.
Then again … can we sort of pre-create objects in the red and then just quickly transfer their mass from the red out into the real world? Maybe even use the eggs more as portals to shlorp/teleport readymades into the world.

If that were possible, it would also allow us to store weapons and other things in the red, kinda like a magic bag of holding.
ReikoLupus 27th May 2018, 1:15 PM edit delete reply
If it takes a few minutes, we can become "The Blood" for only that time, and work in every wall at the same time. The thing is to practice to see if we can make them in the first place XD.
Tobias23 27th May 2018, 5:30 PM edit delete reply
If we do use the walls we'd need to be sure the big monster is actually dead and stays dead after our toxic bug gets to it. We need to get Grizwald not only out of the room he's in, but away from the church; far's I can see the hummer is our best choice at this point (I don't think we should use the tunnels to try and escape again, there may be more fabulous monsters hiding down there).

But, talking about subtlety: Since our main objective is to save Griswald and get rid of the monster, I guess the meatwalls are not the best option. If Thale is here, he might have brought more pals along than just the big monster in the tunnels, or be at least ready to send in more support.
ReikoLupus 27th May 2018, 5:37 PM edit delete reply
But isn't that even more reason to use the Meat-Walls? They can stop the other Guards or Monsters Thale put in the Church. Yeah, it isn't an unbreakable wall, but it can stop things for some minutes atleast. And since this is supposed to be a fast mission: Enter, take Griz, and run. I think it's a good idea.
-Come near the church with the Hummer.
-Kill the Monster.
-When the Monster is dead, quickly create the walls.
-Go quickly with the Hummer to the entrance of the church.
-Enter, take Griz, and return to the Hummer to escape.

EDIT: We can create the walls while we are being transported in the Hummer to the Church XD.
nicolas arboleya 27th May 2018, 10:47 AM edit delete reply
Can we try to make a blood poral using the bug. If we can just suck grizwald into the red and pop him out on Mars were good to fight the monster
pkrankow 27th May 2018, 12:20 PM edit delete reply
We may have just made lidocain. Maybe something more potent. This may be valuable for getting our sub into the bloodstream of the monster.