Comic 1009 - Blood the giant eye

Posted on 9th May 2018, 6:14 PM in Hope
Blood the giant eye

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Author Notes:

Morgenstern 9th May 2018, 6:14 PM edit delete
Morgenstern
You check on everyone, especially Caius. He took a few minor scratches around the chin, and his armor's started to splinter and crack in places, but he's otherwise fine.

You mentally check on your monster in the hall, with the bony limbs. It is definitely dead.

You inject blood into the brain of the big claw monster to get a better idea of what it... does. It seems like a poorly put together mass of muscle and bone, with little else--its brain is incredibly primitive. Like most of the creatures that came out of the hospital, it was improvised and inefficient. Even if it wasn't killed, you don't imagine it would live very long on its own.

You also take a closer look at the strange parasite that crawled out of the monster's brain. There's not enough there to even blood, the small and dangly thing thoroughly murdered by one bullet. You suspect that this was what pushed the needle and bone out of the larger monster's brain--and may have done more, as well, given how sloppy that brain was.

Lastly, you turn your attention to the hallway.

You make a ball of meat in the red and hurl it through the doorway. A laser discharges, disintegrating the tiny meatball in a flash. You then hear the sound of energy building back up. It seems like the eye does take a second or two to charge, but it can hold a charge once it has one.

You fill numerous needles with blood... and then levitate them all into the hall at the same time. As soon as the eye blasts one needle, you hurdle the rest of them at it. The eye can't charge back up fast enough to hit the other needles. Though you can't perceive very well through your needles--or through the corpse of your bone monster--the sheer number of needles you propel down the hall means at least one of them should hit.

It does.

You take control of the eye.

You focus on what's going on inside it, and how it's firing energy beams. You stumble onto the answer very quickly: it's not entirely organic. The eye has been modified, accessorized with technology that's wired up to its pupil. It's not just a ramped up monster from the hospital--it's a cyborg monster from the hospital.

Comments:

Blue_Elite 9th May 2018, 6:45 PM edit delete reply
So if it can still fire eye lasers, I'd say just have the thing close its eye and that'll be our fall-back trap for the next room (like the acid-meat wall was for the meat ape).

Have Michelle (for old time's sake) pry off the casing for the Soda Cola™ machines. Even if it is a trap, I'd rather it go off now rather than once we go past them (and maybe we can get some 100+ year old soda we can throw at a later encounters).

Otherwise make a meat scout and scout away.
Cuttlefish 9th May 2018, 6:49 PM edit delete reply
Oh, keeping it alive for the next room is a good idea, too. Maybe test to see if we have control over the laser itself?
Blue_Elite 9th May 2018, 7:27 PM edit delete reply
Actually ya, forgot that cybernetics is a different kettle of fish from our biological control. We might need to sync with Fuse (or Dr. Finch) in order to fire it.
Gigafreak 9th May 2018, 8:25 PM edit delete reply
Let's see, we do still potentially have the "ambush hands," the "thing that tracks prey by scent and also once stabbed Finch through the door" (maybe we should stop kicking doors in for the rest of this mission!), and the "monster around the bioprinter." If the Tradesmen went with "Hospital enemies" instead of "Chapter 1 enemies," we've also fought the Red-Eyed Prophet and one of Carpenter's cyborg monsters in the same building.
Frission 9th May 2018, 9:25 PM edit delete reply
Frission
We should probably be using blooded bandages to open the doors instead of kicking them open, yeah. x3
WalkerOfSorrow 9th May 2018, 6:46 PM edit delete reply
I doubt we're getting to keep this. I really do. But wouldn't it be nice?
Cuttlefish 9th May 2018, 6:47 PM edit delete reply
Make the eye blast the cola machines, just to be sure. Atrophy the eye and collect the technology within, we might want to build our own laser security eye for a mission or for a bunker.
Guest 9th May 2018, 8:27 PM edit delete reply
+1 to this. It'd be awesome to install in a meat golem that we can control rather than this eye that'll shoot anything.
Marshmallow 9th May 2018, 7:26 PM edit delete reply
Try to break the hole the whip monster is covering up.Or take the canister behind the desk.
DDD 9th May 2018, 8:00 PM edit delete reply
That might be a chair.
Terrac 9th May 2018, 7:46 PM edit delete reply
Pull it into the red!!! We can save it for later that way!!!
Gigafreak 9th May 2018, 8:18 PM edit delete reply
Alas, Vertebro, we hardly knew ye. Our hearts verily be Vertibroken this day.
Blue_Elite 9th May 2018, 8:42 PM edit delete reply
"That'll do Vertebro. That'll do."
PurpleKetchup 9th May 2018, 8:23 PM edit delete reply
Nice, custom laser cyberturret.
If it can let go off that wall and relocate, bring it as support fire. If it can't, consider falling back to this room for whenever necessary.
Swagner 9th May 2018, 8:44 PM edit delete reply
Swagner
Aw, it's cheating. Oh well, we can still take the laser home with us.
Frission 9th May 2018, 9:27 PM edit delete reply
Frission
You know, one thing I've wondered ever since the initial hospital -- just exactly how the hell did all these static monsters like the meat walls, wall/ceiling hands, and the eye ever actually get into position in the first place?? They were pretty much immobile enemies... so how dafuq did they get there from the bio printer??
Twyll 9th May 2018, 11:06 PM edit delete reply
The hands weren't actually immobile-- we saw them move. They probably either moved themselves into position, or other monsters carried things to where they needed to be and then got reabsorbed by the bioprinter monster.