Comic 763 - Take your exit

Posted on 23rd Feb 2018, 11:43 PM in No Easy Way Out
Take your exit

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Author Notes:

Morgenstern 23rd Feb 2018, 11:43 PM edit delete
Morgenstern
Before the two of them get too close, you slip through the door back to Bunker B. You hurriedly tell Michelle to reconnect the door in the city to the Bunker B door, disconnecting it from the warehouse. She does so.

Your drone camera has audio, but it doesn't pick up well hiding behind all those crates. The two men stop to talk for a second near the crate you were in, but you can't make it out very well; eventually, they continue walking to the other end of the room. Closer now, you can hear them better.

"There--that one's K40," says the younger.

"Done and... done," replies the older.

Your drone hears the two of them heading back toward the warehouse entrance. They say a few more things to each other, but it becomes less and less distinct as they move farther away.

Comments:

Portal In Time 23rd Feb 2018, 11:55 PM edit delete reply
Portal In Time
Oof. Alright! First thing's first, let's move our camera drone around to look for our crate. If the default door to Bunker B is still in it's place, let's hit up some cleantex and see if we can recall what box they DID take.

And, uh. We should take our drone back after that. Who knows how good they are at sniffing out our blood.

Maybe we could get some more information about this place? I really want to know more about what's in this facility! If we could inject the Lab Meat guy, we could interrogate him, maybe even force a sync with him to get some good, in depth information out of him. Probably the best way to lure him out is by catching the turret's attention with our bandages.
Guest 23rd Feb 2018, 11:55 PM edit delete reply
that was close, have the spidercam hide out a little longer and then maybe see if there's anywhere else it can go in the warehouse without being picked up by the turret
Guest 23rd Feb 2018, 11:55 PM edit delete reply
that was close, have the spidercam hide out a little longer and then maybe see if there's anywhere else it can go in the warehouse without being picked up by the turret
Fishbulb 24th Feb 2018, 12:04 AM edit delete reply
Fishbulb
Jane should probably apprise the Juries about the situation, and that there may be possible hostiles outside their bunker entrance.

Check around and see if there are any manifests or logbooks lying around that might contain useful info.
Crestlinger 24th Feb 2018, 2:23 AM edit delete reply
Tempted to loot the warehouse of everything after disabling the camera and pack the lot on Mars just to mess with them.
lil Joshu 24th Feb 2018, 2:30 PM edit delete reply
lil Joshu
... I'll admit, the thought crossed my mind too. Either this is all Z50 stuff that's been auctioned off, or it's stuff that's going to be auctioned off, meaning it's safer taken elsewhere.
Blue_Elite 24th Feb 2018, 2:41 AM edit delete reply
The box containing the door might eventually be picked out for "testing" (if it wasn't already among those boxes).

We should take Unity with us so that if the other 2 PJs are destroyed, maybe she can put them back together (I'm assuming since just the 2 of them were maintaining the facility, us taking the "not an employee" of the group won't hurt).

Other than that not sure what to do in the meantime. Maybe barricade the door so that if it's selected for "testing" maybe they'll think the door is broke/jammed and not bother.
pkrankow 24th Feb 2018, 8:13 AM edit delete reply
pkrankow
No, we need to hit the "activate another PJ" list hard. Taking a PJ to another bunker might be an idea to revisit later, but not now. Their staff is much too thin.

Barricading the door might have unintended consequences. We need to test for mundane radio signals through the portals as an electronic mechanical barricade like a garage door opener might be the ticket.
Memo 24th Feb 2018, 5:13 PM edit delete reply
Memo
We really need to secure that facility. For 2 reasons. 1. that much unknown Z50 tech can, and probably will, spell trouble later on.
2. The jurys bunker is housing an world - ending horror. The jurys are important, but not as important as avoiding anyone finding that.