Comic 450 - Let Fuse and Dr. Finch in

Posted on 30th Sep 2017, 5:17 PM in Doors
Let Fuse and Dr. Finch in

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Author Notes:

Morgenstern 30th Sep 2017, 5:17 PM edit delete
Morgenstern
While Caius and Michelle continue to look for oddities in the bunker, you keep tabs on Dr. Finch and Fuse, and let them inside when they arrive.

You explain that you've been finding numbers scrawled all over the place.

"The code for the door is six digits," Fuse says. "The code our card mimics was the most easily accessed option to come up, but it's real possible there were other codes to the lock."

You also explain that you are, maybe, on the other side of the world right now.

Dr. Finch adjusts his glasses. "If... if if if the door just acts as a wormhole or gateway of sorts, then theoretically... theoretically the door could lead to multiple locations. The key code for the lock may not just affect whether or not the door opens--it may affect where the door leads. The most readily used and thus available code for hacking purposes may have been for the lower grade or less informed employees--those doing the 'grunt work,' so to speak. The code you've been cobbling together may open the door to a completely different government facility."

You also bring up wanting to sneak animal friends into some of the stranger nooks and crannies of the bunker.

"I dunno if anybody could hide stuff in the walls or the pipes," Fuse says, "but that might be a good way to figure out where we are, if we can get something outside. With as weird as everything else is, I'm not sure I believe the GPS."

They also confirm that they grabbed cleaning supplies and your computer.

Comments:

Mochi 30th Sep 2017, 5:44 PM edit delete reply
Mochi
hm... if that's the case, we'd need a card key and fingerprint with access to one of the higher locales if we want access to the rest of the base. having the code we have now (4*-66-53 or whatever) programmed into the card might not get us in unless it's able to spoof the other credentials. ask fuse if it's possible to access the lock and get a list of accepted codes, maybe? i don't know how likely it is but... could be worth a try? or if it's possible to make it so it spoofs the credentials necessary for the code we enter, but not necessarily the code itself? i don't think we want to be outside fussing with a door that seemingly leads nowhere for very long, though. if anyone sees us they'd probably get real suspicious real fast. in the mean time, since fuse is here and has his tools, we should investigate the panel by the door before we forget about it.

edit: i wonder if jury has access to this bunker? she should, since she knows about it, right? maybe if we can't figure it out, there might be a way to program her credentials into a bypass, if she's willing to give them to us? i have no idea what level clearance she'd have, though. probably higher than grunt?

edit 2: the easiest way to get to the higher levels would probably be to bleed in the lock and sync with michelle and fuse like we did with the door in our basement, but that doesn't really help us in our end goal of having easy access to the whole place, since we'd have to do it each time, and it would also aggravate the amalgamation issue.
Baeronius 30th Sep 2017, 6:28 PM edit delete reply
Baeronius
Well, lets think about it.

Hacking the pad would only result in extra numbers, if the pad itself held the numbers, and wasn't responding to another source.

If it is responding to an outside source it has extra complications.
Most systems anymore have a Human Delay Monitor(HDM) which refuses entry of a second digit at a minimum amount of time that a human would take to move between pin buttons.
So trying to Brute Force a code would take ages for the computer, as it would have to wait for the HDM session to end before entering the next digit.

On top of that, a good security system will be set up to recognize a Brute Force pattern, and simply disable all active keys until it determines the Brute check is done.

--(Brute Force in computer terms is simply running through the numbers from top or bottom one by one.)
PurpleKetchup 30th Sep 2017, 7:22 PM edit delete reply
Hmm, I'm thinking we have several codes to begin with. Unless I got it wrong, both 4* and 66 come first in their sequences, while 53 comes last.
Could be 2 different codes, could be 3.
Mochi 30th Sep 2017, 7:50 PM edit delete reply
Mochi
we should ask dr. finch if there's a way to recover or expose the ink that's been worn off the piece of paper we have. there would be microscopic traces left, he ought to know how to get them to show up
Nayru9572 30th Sep 2017, 5:59 PM edit delete reply
Second that, and also have Fuse check out the control panel here, just to see what we can find out from it.
2FABZ 30th Sep 2017, 6:03 PM edit delete reply
I see a pattern with the numbers guys so here
40-53-66
'Cuz it goes up by thirteen u know what I'm sayin
49-66-53
Maybe its going down by three in the second number
PurpleKetchup 30th Sep 2017, 7:10 PM edit delete reply
Although from the wall scribble, the digit after 4 should start like a 2, 7 or weird 1... so we only have its upper half. Maybe 3 works as well, but 0 and 9 seem unlikely.
It's probably a code with completely unrelated numbers.
2FABZ 30th Sep 2017, 10:25 PM edit delete reply
*oh shit whoops
Archon 30th Sep 2017, 6:42 PM edit delete reply
Another hunch. Perhaps the digits aren't a password, but instead military coordinates?
Baeronius 30th Sep 2017, 7:15 PM edit delete reply
Baeronius
Hmm. So what was the number we used to get into this space?
PurpleKetchup 30th Sep 2017, 7:23 PM edit delete reply
Fuse can add a display so we know what the card "sent" to the lock.
Mochi 30th Sep 2017, 7:24 PM edit delete reply
Mochi
if they're geographic coordinates, they'd have to be x/y/z latitude/longitude/probably altitude coordinates, which would require the use of both positive and negative integers, and it would mean that the numbers we've been finding would also be positive or negative integers. the keypad would likely not be equipped to handle that kind of entry, and if it was, i imagine that probably would have been stated.
PurpleKetchup 30th Sep 2017, 7:36 PM edit delete reply
Technically, negatives can be handled with offsets - however there are only 6 digits, so you can only have 3 numbers from 00 to 99, which doesn't leave much precision for 3d coordinates.
Even if it's only 2 numbers, that's only 3 digits per. Half-degree precision probably doesn't cut it.

Probably just an actual code, with only a few valid ones in the million possible. And a limited amount of retries, so no bruteforcing it.
rufiangel 30th Sep 2017, 7:32 PM edit delete reply
rufiangel
This bunker and the magical door are getting more intensely cool by the minute XD <333

Let's run the load of laundry with the stuff they brought and all get to work with Fuse's toolkit :D
Mochi 30th Sep 2017, 7:42 PM edit delete reply
Mochi
good idea. if we can't figure out how to access a different part of the place, at least we can have clean sheets to sleep on.
Guest 30th Sep 2017, 7:39 PM edit delete reply
I think everyone's forgetting, the objective was to get a new base of opperations, which we've achived. while uncovering the secrets of this place could give us an advantage it isn't neccissary. if we know what to do next, it might be worth trying that. however... i don't know what we would try to do next anyways. i am toally down with unleashing animal friends upon our new hq, however. WE SHALL BECOME THE NEXT DISNEY PRINCESS!!! FOREST CREATURES, COME TO US!!!
PurpleKetchup 30th Sep 2017, 7:58 PM edit delete reply
Well, we're not exactly done with the new base of operation - standard practice is checking if it's safe. There's a good chance we only explored part of it, so it's better to check the rest if we can find a way to it.

... Grizwald totally has a room somewhere in there, doesn't he ? Would explain how he got all that zone 50 intel.
Jane could try to feel his red-syringe.