Comic 268 - Regroup

Posted on 23rd Aug 2017, 3:49 AM in Unfathomable Hate

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Author Notes:

Morgenstern 23rd Aug 2017, 3:49 AM edit delete
You inform Fuse of what's going on.

"But he's still here... right? The prophet guy?"

You nod.


Fuse seems otherwise unperturbed by the fact that you're now trapped in this warehouse.

You tell the clown to take his mask off. He does so. You don't recognize him as anyone special--just an out of shape guy with slightly sickly looking skin. You also ask the man-that-was-once-a-clown if he has radioactive blood.

"Yeah. Matter of fact, I do."

You're pretty confident that that was the problem. The man's radioactive bloodstream presented something of an obstacle for your cells to overcome. They powered through and won the day, but it took a little longer than usual. This may be a reoccurring problem with people from the bottom tiers.

For now, you give the ex-clown the usual rundown of commands: he won't try to attack you or Fuse, he won't try to run away... in fact, he won't do anything unless you tell him to. You tell him to disarm, but he has nothing else on him.

You double check on Michelle. She's in the car, fine, and a safe distance from the warehouse. That's also the catch, however: she's a safe distance from the warehouse. That is, outside the bubble.

You check on Dr. Finch, as well. He's fine, and still researching the names you provided earlier. You ask if he can maybe check on Grizwald for you, but you suggest that Dr. Finch arms himself just in case. He still has a handgun, fortunately.

You and Fuse have handguns, as well. Michelle is still armed with a shotgun. In addition, you have bloody bandages, blood filled syringes, a smoke bomb, Vasquez' police badge, your keys, and a first aid kit. Fuse still has a toolkit, a lighter, level, and a smoke bomb.

There's also a metal pipe on the floor.

You check the room that the guard is being kept in--it is still empty, aside from him, some large boxes, and a fork lift. The guard himself is nervous, but otherwise fine.

You send the clown out the door to investigate. You are not as close to the guard's room as you would prefer.


Xylas_Incarnum 23rd Aug 2017, 5:07 AM edit delete reply
.... probably should ask Fuse what his problem with the Clown is/was that he just more or less just shanked the guy at the first opportunity.
rufiangel 23rd Aug 2017, 5:36 AM edit delete reply
If we have a minute to breathe and recollect, then I'd like to ask Fuse what's going on as well. He deliberately pulled off his beanie and put his visor back on before he got into the vent, as though he wanted to be distinctive or recognisable. And... he asked about the prophet, which... well. I wonder if it *does* have to do with Howler, remembering the communications we found in Howler's rig - they were mostly from the Temple of Enyo sucking Howler right into this cult-thing to the point he had like, a weird candle shrine thing to try and kill Jane/Blondie, right?

If it's not related to Howler then we better find out what the heck is going onnnn :'D

In regards to what comes next, I guess we'll keep using the guard to scout ahead and move cautiously through the warehouse, towards where the guard OR the shield generator is (whichever one is closer)?
WalkerOfSorrow 23rd Aug 2017, 8:22 AM edit delete reply
Adding my additional support to the idea of checking with Fuse. Likewise with finding the guard and generator.

Question: Do we prioritize the survival of our friends over us being captured?
Mochi 23rd Aug 2017, 7:57 AM edit delete reply
touch base with fuse while we loot our starting room. there's a first aid kit on the wall and boxes on that pallet off to the side, as well as the contents of the desk drawers. they trapped us in here-- as far as i'm concerned, this is all free game in order to get out. let the guard know we're coming for him. also, since the guard is alone in the room, ask him if he'd mind telling us his name. send clown down the hall he's in to check the other doors. while we're at it, might as well get his name, too.

eta: there's a vent in the hallway the clown is in, behind a box on the shelf next to the bloody crate. also worth investigating, once we know what's in the other rooms.
WalkerOfSorrow 23rd Aug 2017, 8:26 AM edit delete reply
Agreed, we need to learn more about our guard friend, and begin work on turning him to our side. If we're getting out of here, hunch has it that we'll need manpower. And even if we escape, we need to befriend anyone that keeps our blood pumping through them long-term, and make sure they can be trusted. This isn't just a means to control people.

We'd be no better than Enyo. We brought in Finch, Michelle, and Fuse for very different reasons than the bartender, Mac, the guard, and the clown. I think we need to be aware of that, and come up with a policy for putting our blood in people.
rufiangel 23rd Aug 2017, 10:15 AM edit delete reply
I totally forgot about looking at the room like a ninny! Yep, exploration is totally on the agenda >3<)7
Mochi 23rd Aug 2017, 12:11 PM edit delete reply
(chants) loot! loot! loot!
Crestlinger 23rd Aug 2017, 8:38 AM edit delete reply
so mind control on the prophet is probably not an option, at least right now, as he's on a respirator to combat his degree of radioactivity.

Have 'clown'(agreed with above we should get his and the guard's name) loot All the boxes. Except that bloodstained one, knock on it from a distance with that pipe and see if there's anything alive in it.

Inquire as to Fuse's mental state and if he's able to control his flame right now.

Inventory check afterwards and ask Michelle if the guards outside were freaked out by the shield generator turning on and what the are doing now.

Finally have 'clown' open the middle door quietly. Be ready to act for what's on the other side.
Mochi 23rd Aug 2017, 12:17 PM edit delete reply
i bet the bloody box has the bartender's body in it. if you remember when we tried to perceive through him after we felt him die, it was as though his body had been stowed somewhere. it is kind of strange that there's blood in the hallway in general, to be honest... on the box, and the two streaks on the wall on either side of the door to our room.
AlphaDragon 23rd Aug 2017, 9:34 AM edit delete reply
While I agree with the loot everything theory I think we need to be double cautious about the bloody box. Seems kinda out of place and would hate to trigger some kind of trap... or more of the trap...something trappier?
rufiangel 23rd Aug 2017, 10:14 AM edit delete reply
Fanart rendition of the final scene on this page. I love action scenes, and MM is so good at writing them, it's just fun trying a rendition of how it might have panned out visually. <3


I actually sketched the rest of the scene out but I don't have time to finish it tonight, maybe tomorrow~

And I don't know if it was there before but I honestly didn't notice until today
and I was like
senpai noticed me?!?! <333

Kidding aside I'm just super happy it was seen as worth posting as a link on the side :D <333 I'll update it again very soon, please feel free to suggest additions!
PurpleKetchup 23rd Aug 2017, 2:47 PM edit delete reply
Jane can mind-tell the tubeguard she's coming to get him out of there once she gets through the warehouse, and apologise for hijacking him without his consent.
Then she should sync with Michelle to learn what a shield generator looks like, how to disable one without making it explode, and what kind of booby trap to expect so it doesn't double-explode.

Exploration time.