Comic 239 - Hide Fuse

Posted on 13th Aug 2017, 10:54 PM in Blood on Mars
Hide Fuse

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Author Notes:

Morgenstern 13th Aug 2017, 10:54 PM edit delete
Morgenstern
You tell Fuse to get back in the vent. He's not able to take any of the data off the surveillance equipment, but you are at least aware it exists. You tell the security room guard to put the vent back in place. He just finishes as a second guard enters the room.

"You never checked in. Everything alright?"

Your controlled guard nods. "Yeah, everything's fine."

A pause lingers between them. The new guard eyes your controlled guard before asking, "where's your gun?"

He immediately responds. "I don't know."

"You don't know?"

The second guard pulls his own gun, aiming it straight at your controlled guard. With his other hand, he starts to reach for his radio.

Comments:

rufiangel 13th Aug 2017, 11:08 PM edit delete reply
rufiangel
Alright, I guess we have no choice but to go for an undignified grapple.

I'm going to suggest we get Fuse to set the radio or the guy's leg on fire to distract him (if Fuse has the mindset to do it without a fireball raging out of control anyway) and get our controlled guard to tackle the other guy down and kick the (flaming?) radio away. If we can kneel on him (and muffle any yelling) until either Fuse (if he has a blood syringe on him) injects him or Jane can get there to do it herself, that would be ideal.

Aghhh we were doing so well, too XD but then again it was probably going TOO smoothly! *sigh* Really want to get that info Fuse saw. It's important stuff.
Macheman7 13th Aug 2017, 11:52 PM edit delete reply
OKAY.
We have had people, or ourselves have been, under the effects of various drugs and inebriation. Make it seem like the guard got drunk, or shot up with a drug, or something, while on duty; Even better a drug, because of the syringe hole (if found).
If we can make it seem like there REALLY IS a drug in his system, even better. But really? This guard is disposable. Let him get in trouble.
rufiangel 14th Aug 2017, 12:08 AM edit delete reply
rufiangel
While I do think that it'd be cool to see if Jane could get her blood to mimic blood under-the-influence, I also feel like it's less than ideal for the guard to call security on the radio and relay that something is potentially up. It might cause them to take a look at the perimeter as a precaution and notice the gaping opening to the back vents, which might seal up our best exit point right now.

That said, I don't think it's a problem for the guard to get in trouble, but I'm a bit worried if he does, *we'll* get into trouble XD;;;;

*EDIT: Actually in line with your thinking, what if we commanded the controlled guard to swoon and 'faint' XD would that work as a sufficient distraction and cause for no-alarm? XD;;;
EclairForce 14th Aug 2017, 10:10 AM edit delete reply
I don't think that would work. It seems to me that it would take something serious to knock out a tube soldier like that. I say we go for the undignified grapple, try to knock him out atleast and then see if we can stuff him in a locker. If that's not possible well... He's not one of us so do we really care if the guards die?
rufiangel 14th Aug 2017, 10:25 AM edit delete reply
rufiangel
I think the locker had a hidden passageway in it XD if we successfully won the undignified tussle, could we just lay him on the floor of the security office and make it all seem like a bad dream? lol
rufiangel 14th Aug 2017, 12:46 PM edit delete reply
rufiangel
Fanart time, here's an attempt at Macland Row:

image

Is the ponytail cringey enough? XD;