Comic 1116 - Head back to the lab

Posted on 9th Nov 2018, 10:57 PM in Chapter IX
Head back to the lab

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Author Notes:

Morgenstern 9th Nov 2018, 10:57 PM edit delete
Morgenstern
You decide to let Edison be, for now. You state that she should start thinking about anything she might need, or want; you'll be back later to ask her about it.

You head back to Bunker A.

"At least we can check out that power station in daylight now," Michelle remarks.

"It won't help," Fuse replies, "but at least we can see what'll be trying to eat us."

You are offered some pancakes, of which you partake.

"Assuming that nothing else grabs our attention," Dr. Finch begins, "I do believe that should be our priority for the day."

"Yeah," Caius adds, "our uh, guests've been stuck in tha Mars condo for a while now."



Just... to be sure there aren't more pressing matters waiting to grab your attention, you check on Caesar, the pigeon--you had previously sent it toward an address.



...An address you're still not entirely sure about, but one very present in your mind nonetheless.



Caesar seems to have reached his destination.




image


Debris just... hovers in mid-air. The front door looks intact, but everything else is just floating pieces of a building that once was. You don't see anything of what would have been inside the building, just the outer shell, suspended in chunks.

People drive and even walk by the building, which appears to be in the upper tiers. ...No one seems to notice. They act as though the building is in a perfectly normal state, not even giving it a second glance.

It's like they can't even see it.

Comments:

Dromite 9th Nov 2018, 11:11 PM edit delete reply
Dromite
Okay. Perfectly normal moving on. In all honesty either, A, Carpenter is really upping his game with the Many and levitation tech for some reason, or, B, he found a bunker. Place you bets everybody!
Lunar Waffles 9th Nov 2018, 11:12 PM edit delete reply
Lunar Waffles
its a bunker isn't it? my questions/Science from last page still stand as suggestions, as does exploring the power station.

*Science(!) Ideas*

Try "Blooding" water see if we can move it around.
Theory - The blood is Inside the water, therefor it is a container of blood.

Blood in a room, can we move it?(Like we did with Dr. Finch when the Feds had him)
Theory - Whats more container like then rooms/buildings? Should work right?
Additional Theory - Anything less then infinite is a container.

Elector-Vision, how good is it and how does it work? can we use it with a "blood bug"?
Theory - It is some kind of non-physical ESP and all it needs is Mines blood to work

*Tradesmen questions*

Is Lydia in any near-future personal danger?

Why is the Mysterious address bugging Mine?
Why did Mine even KNOW about this at all?!
Also what the heck?!!


What is in the Mysterious address?

What are the 2 or 3 worst ways to enter the "building" of the mysterious address?

If we put a note with a request in the Up-trade ritual, how will it effect the outcome?

What happens to a person out side of continuity when someone forceably rewinds their personal time-line then puts them back in continuity after the time they were at before they were rewound?
undeadDreamer 9th Nov 2018, 11:28 PM edit delete reply
undeadDreamer
Does the info ritual take energy over time, is it per question, or both?
Skullrama 9th Nov 2018, 11:56 PM edit delete reply
+1 to Tradesmen info ritual at this point. Additional questions:

How long do we have until the danger from Carpenter's plan is unstoppable?

How can we permanently dispose of or incarcerate Carpenter without the harm/death of our friends or innocents?

Either of these questions could be very expensive - if the prices are too high, we may want to findways to break the questions down into smaller, cheaper questions that will give us the same answers when put together.
Leah9572 10th Nov 2018, 4:47 AM edit delete reply
To be honest, I think we should let the 'how does mine even know about this' question be. We got it through an ARG, so that question would force MM to think of an in-story explanation for it when it's not really needed.
ReikoLupus 10th Nov 2018, 11:09 AM edit delete reply
ReikoLupus
I REALLY want to try putting Blood in Water XD.
Maybe we can create Water Golems?
That would be damn convenient XD.
Limrix 10th Nov 2018, 3:16 PM edit delete reply
Limrix
+1 to asking tradesmen questions.
* +1 to asking about Lydia.
* What threats are in the Ilworth power plant?
FTL and teleportation are interesting questions as well, but I don't think it's worth exhausting ourselves for that right now.
Tych 9th Nov 2018, 11:22 PM edit delete reply
. . .What Building?
PurpleKetchup 10th Nov 2018, 6:27 PM edit delete reply
The perfectly normal-looking yet entirely uninteresting building right there, of course.
If it was invisible there would be a bunch of car wrecks around it.
Lapdragon 9th Nov 2018, 11:58 PM edit delete reply
Lapdragon
Blood on the handles and doorframe (and one of the windows)... I'm suspecting that Mine may not be the only one that uses Blood alarms.

edit/update: Mine does have superior control over her blood (it being the real thing, as opposed to Thale's printed stuff) - if she spikes the T-blood with some of her own blood, might she be able to circumvent or disable the alarm?
Dingo 10th Nov 2018, 12:43 AM edit delete reply
That's fairly freaksome.
Chaostraveler 10th Nov 2018, 1:08 AM edit delete reply
I like Waffles' tradesmen questions, especially asking if requests are considered with the upgrade ritual. (For grins I think we should ask if we can make an offer for info and ask the Tradesmen a random personal question). Also, as Lapdragon pointed out, that really looks like blood on the door. Maybe ask if that is the case and possibly ask about the door and nature of it's current appearance.

Of course, we could still move to explore the power station and keep the questions for later/tomorrow.
skybirds15 10th Nov 2018, 2:04 AM edit delete reply
I don't remember getting this address, anywhere. That's not saying much, my memory is worse than a colander full of holes.

Anyway...
Blood does not seep from the tops of doors in any situation that you want to be on the other side of, especially since said situation forced blood into the doorframe causing it to spread out like that. That said, if the blood is coming from the inside of the door, that means whatever's bleeding did so on both sides. If not, then someone bled on the top of the outside side of the door intentionally, i.e. blood alarm, but was attempting to do so in a way that says 'you do not want to know what's on the other side'.
I have an easy way to determine the side the bleeding came from: check the ground. No blood seeping through the bottom of the door means it's definitely from this side, except for in the remote situation that someone was thrown against that door hard enough to cause blood to seep into the doorframe, but not through the bottom because he recovered and went through the door, probably leaving those bloodstains on the handle. This would leave blood drops on the ground, though.

tl;dr, check ground for blood
Leah9572 10th Nov 2018, 4:49 AM edit delete reply
The address was discovered through a minor ARG. I'm not surprised you don't know, since the discussion about it was held on the BiM discord, not here.
All we know is that it's almost certainly related to Carpenter.
Limrix 10th Nov 2018, 3:14 PM edit delete reply
Limrix
I'm getting very Nil vibes from this door. It has the same floating crumbling debris we saw in Macland's dream meeting with Nil, and it uses the same wording to describe the buildings. "cities that once were" and "a building that once was". Also the fact that people don't notice it could also be due to Nil-related powers.
PastaCommander 10th Nov 2018, 4:11 PM edit delete reply
Try to peek through the window on the door
PurpleKetchup 10th Nov 2018, 6:32 PM edit delete reply
Might want to recycle the redcrafted hulking arm before it starts rotting and stinking up the bunker too... Assuming red-made flesh is decomposed by bacterias like the original stuff.
Memo 10th Nov 2018, 6:48 PM edit delete reply
Memo
Having just reread the comic from the beginning, I have stumbled upon a few things of note.
1.
We should talk to the Illworth ghosts, before messing too much with the power plant.
2.
We should ask the tradesmen about who else have asked them questions about blondie.(other than the cultists)
3.
We should ask what purpose did the bunker x serve before it became the gauntlet.
4.
We should try offering information to the tradesmen, (or other items) and find out what they would give in trade.
5.
We never found out the actual location of the lasker bunker (b)
We could bring mini red, or ask the tradesmen.