Comic 1107 - Give Liz a hug

Posted on 2nd Aug 2018, 10:08 PM in Chapter VIII
Give Liz a hug

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Author Notes:

Morgenstern 2nd Aug 2018, 10:08 PM edit delete
Morgenstern
You start to give Liz a hug, but then realize you still have a hulking monster arm.

You... take a moment to dislodge it, loosening the musculature from around your real arm before letting the huge growthy mass sink to the floor. You hug Liz tightly.

And you hold on.

Until she slowly, reluctantly, lightly hugs you back.

You put your new, second blood alarm on Allen, the raven currently headed to Rockwell; if it sees anything unusual, you'll be alerted.

You also recall that you have a raven near where Site 1... should be, but isn't. You have that raven--Edgar--start making its way back to the city.

Lastly, you have a raven--Poe--hanging out around where the hummer was, not far from Cam's hospital. You... consider sending it

somewhere.

An address, at the edge of your brain. You're not sure what made you think of it, maybe mulling over the weird sense of dread you got in regard to Lydia.

...You decide not to send a raven, though; you're... not sure why you're thinking of that address, but you decide to be less conspicuous. You send Caesar, the pigeon, that direction instead.

You hook the huge arm back up, and start practicing with it--moving the joints, swinging it, and so forth. You talk to Dr. Finch about potentially putting the laser eye implant you retrieved from Bunker X in the miniature version of you, which Dr. Finch agrees should be feasible. You also bring up wanting to seek out where tubecop companies get their preloaded experience from--if you could fill a basic golem brain with, say, combat knowledge, it could make it easier for someone to pilot one of your meat mecha without syncing.

"Yeah, but..." Michelle seems to mull it over. "That might be hard to pull off without, I dunno, wirin' our brains up to the... other brain. Or somethin'. Might just take our chances with the sync."

You also want to go check out the power station, and go looking for more ghosts--

however, you realize it actually is getting pretty late, at the very least approaching night. Exploring an abandoned power station and going on a ghost hunt... might be better to do when it's not dark out.

"Says you," chuckles Caius. "We got lights, I ain't afraid."

Dr. Finch gives him a look, but it breaks into a smile. He doesn't say anything.

Comments:

Mochi 2nd Aug 2018, 10:59 PM edit delete reply
Mochi
you know what? we've done dumber things. let's go explore an abandoned power station in the dark.
Skullrama 2nd Aug 2018, 11:03 PM edit delete reply
Honestly, I'm not really against it. We can do this too. If it turns out to be boring, working on biomech in the red can be done anywhere.
AgentKuga 2nd Aug 2018, 11:05 PM edit delete reply
AgentKuga
Goddamnit there are other things we could do without risking our lives in an abandoned power station.
Baron11704 2nd Aug 2018, 11:17 PM edit delete reply
What are you afraid of ghosts? I know for a fact i aint 'fraid of no ghost.
Lunar Waffles 2nd Aug 2018, 11:51 PM edit delete reply
Lunar Waffles
+1, but lets not forget to go to bed at a reasonable time x: also, have Mine stay back and talk with moms red and her red about stuff, there is a lot they know that mine doesn't.
Fishbulb 3rd Aug 2018, 8:26 AM edit delete reply
Fishbulb
With a nightvision camera.
Frission 3rd Aug 2018, 3:17 PM edit delete reply
Frission
Ehehe we certainly have done dumber things, but still you saying that so bluntly made me giggle. xD
Espylacopa 6th Aug 2018, 1:55 AM edit delete reply
Espylacopa
Abandoned power station, possibly haunted, sure, lets do this!
Memo 6th Aug 2018, 8:36 AM edit delete reply
Memo
Sure, sounds fun.
Maybe bring the special gun though.
Also, since it is getting late here, it should be getting early there. Timezones and all that.
Twelveseal 8th Aug 2018, 12:28 AM edit delete reply
Twelveseal
+1
AgentKuga 8th Aug 2018, 12:38 AM edit delete reply
AgentKuga
Actually, I give my agreement too
Skullrama 2nd Aug 2018, 11:02 PM edit delete reply
Yeeeah, maybe save it for morning then.

For the evening, maybe try 'machining' biomech pieces in the red, see if its easier or faster than making it around our body. It should be. Then try making specialized adjustments to then, maybe - bone armor, a drill, blood jet foot boosters or... You know, cool mech things.

Lastly, pull some completed and attached pieces out of a portal, just to make sure that's simple enough.
LytharWolfe 2nd Aug 2018, 11:05 PM edit delete reply
LytharWolfe
Caius ain't afraid of no ghost
Gigafreak 2nd Aug 2018, 11:13 PM edit delete reply
Caius is so unafraid of ghosts that he's talked to them, befriended them, briefly been one of them...

Who ya gonna call? CAIUS!
Frission 3rd Aug 2018, 3:18 PM edit delete reply
Frission
Dr. Boolittle. xD

*flees before the torches and pitchforks come out*
Nick 8th Aug 2018, 12:05 PM edit delete reply
*slap myself in the face*
Crestlinger 2nd Aug 2018, 11:12 PM edit delete reply
Better wait till after being well rested before exploration, and daylight equals less chance of someone falling in a pit somewhere.
Meanwhile, research time! At the very least we have an alien computer to tinker with and with everyone here if something Does go wrong with interfacing with it there will be less collateral damage.
Also curious if trading up the acid spider and bone whip would yield an acid whip we can then blood copy.
Japster 3rd Aug 2018, 12:09 AM edit delete reply
Japster
Not a bad idea, but let's wait until we are already doing a tradesmen ritual.
EmergencyTemporalShift 2nd Aug 2018, 11:16 PM edit delete reply
If we're going to the station tonight, I suggest trying bioluminescence, look around for lightning bugs to examine.
Mr.thought 2nd Aug 2018, 11:28 PM edit delete reply
+1 on the bioluminescence.
AgentKuga 3rd Aug 2018, 5:10 AM edit delete reply
+1 yeah agreed
Japster 3rd Aug 2018, 12:08 PM edit delete reply
Japster
Bioluminescence is a chemical reaction. We would have to get into some chemistry things, so Finch would be a big help there.

An alternative to bioluminescence is... Well I forgot the name of it, but you basically smash sugar together, and it makes a flash of light. Now that I think about it, it's more practical as a flashbang than anything else.
pkrankow 10th Aug 2018, 7:53 AM edit delete reply
pkrankow
There are a number of ways to make small quantities of light. Peel tape in the dark. Crush crystals, like cracking wint-o-green lifesavers. Any time two bonded surfaces become seperated an electrical discharge happens.

Now many materials will make electricity when force is applied.
https://en.m.wikipedia.org/wiki/Piezoelectricity
Including bone.

Chemoluminesce is an advanced high school or early college chemistry lab. Mine has studied it briefly, if only it it "interesting" for students.
Mr.thought 2nd Aug 2018, 11:19 PM edit delete reply
I’ve been watching Are you afraid of the dark and sure let’s scary ourselves shitless exploring an abandoned power plant at night. We’re about due for a scary episode anyway. But if we are going to do this we need to take precautions first. Bring along the ghost gun for one and if the girls are not too scared bring them along would be nice to have some ghosts on our side that is of course if the are agreeable to it. Don’t want to pressure them into it.
Mr.thought 2nd Aug 2018, 11:31 PM edit delete reply
Oh, also bring along the fire extinguisher. We’ve seen that it works on ghosts already.
Cyanic 2nd Aug 2018, 11:45 PM edit delete reply
hmm yeah, let's just go ahead and practice more with our biomech, ideally we could refine it to a point that it doesn't look like a meaty mess and it looks like an actual mech arm but made of bone and muscle (like those Guyver units)
Japster 3rd Aug 2018, 12:13 AM edit delete reply
Japster
Okay so the two main suggestions are make the biomech, or explore the factory.
I say that Caius, Fuze, and Michelle go to the factory, while Mine and Finch work on the Biomech.
The factory team can bring a vial of blood they can smash if they need Mine to portal in.
But before we do anything in the factory, we need to scout it.

BTW I'm all for calling the mech
Biohazard
AgentKuga 3rd Aug 2018, 5:11 AM edit delete reply
Actually sure +1
Nick 8th Aug 2018, 12:06 PM edit delete reply
Deal.
+1
37212513 3rd Aug 2018, 1:39 AM edit delete reply
37212513
lets try expanding that multitasking thing a little further, but in a new direction: Mine, go to sleep, but send mini-blondy with the ghost team. In essence, you will be dreaming your support. Also, if anythings wrong with this idea, best find out while NOT engaging a major enemy.
Blue_Elite 3rd Aug 2018, 3:07 AM edit delete reply
Thought it was still early-to-mid-day, didn't know how late it was. Really want to get the power plant thing done before the next Thale/Carpenter episode (is the feeling of dread narration foreshadowing or just us the commenters being paranoid?) but at the same time don't want to be stupid about needless risks.
All that said, if the power plant is a large building, I'm not sure daylight is really a factor or not; it might end up being dark and spooky either way. I'd suggest at least scouting the place tonight and then try actually fixing it tomorrow. If there is something scary/spooky that only shows up at night, I doubt it's going to go away just because we turn the power back on (actually if it's a ghost, turning the power back on might make it worse). I think it'd be good to check out the place once both at night and in the day and make sure that if we fix it, something isn't going to break it again.
Ablaze 3rd Aug 2018, 6:48 AM edit delete reply
New idea: we still have that spare teleportation door in storage, right? What if we bring it into our red. We could then transport it through the red to other blood portals, and exit the door. This effectively gives us quick access anywhere in the world as long as there's a drop of blood.
Lunar Waffles 3rd Aug 2018, 10:26 AM edit delete reply
Lunar Waffles
the "spare door" is the proto-jury one right? regardless the doors do stuff to space AND time and god knows what else, cramming something like that into Mines most vital organ, that isn't even technically part of the same universe might not be the best idea.
Magister Dicks it 3rd Aug 2018, 7:37 AM edit delete reply
why run dispensable risks when we have time to do it later and in safer conditions, a lot of experiments to do, and most importantly an eerie feeling about something happening to our maverick reporter friend which we would surely be able to help in case of an emergency: which is much easier to do from the safety of the bunker, not from the power station.

Don't get me wrong I'm all about adventure and I do a lot of it in real life. But when lives are at considerable risk, why take the chances?
Magister Dicks it 3rd Aug 2018, 7:39 AM edit delete reply
*who we would surely like to help in case of an emergency
Xylas_Incarnum 3rd Aug 2018, 4:01 PM edit delete reply
Xylas_Incarnum
We still got some shotguns right? never go to a spooky spot without a shotgun. OR a hands free flashlight. ... Think there's a way to give the crew night-vision?
Japster 3rd Aug 2018, 11:14 PM edit delete reply
Japster
We actually could give the team a layer of tapetum in their eyes. Tapetum is the stuff that makes a cat's eyes seem to glow in the dark. What the tapetum does is reflect light that the photon sensors in our eyes miss, and gives them a second shot, allowing for more to be seen in low light conditions
WalkerOfSorrow 3rd Aug 2018, 11:55 PM edit delete reply
While I love the idea, eyes are a really delicate matter to get right. It would be very easy to mess that up, before or after the change. Trying to get rid of a layer of tapetum could be even more dangerous than putting one in.

That being said, I believe printed eyes are a thing in this verse, so sure, why not.
pkrankow 10th Aug 2018, 7:58 AM edit delete reply
pkrankow
Cool idea.
Lunar Waffles 4th Aug 2018, 11:17 PM edit delete reply
Lunar Waffles
have Mine talk with Her and moms red about stuff, there is a lot they know that mine doesn't.
Such as how moms red can fly/be in space(making its own air even)?
Does Mines red WANT to be manifest?
how can one manifest a red in a controlled manner?
what kinds of tricks the blood can do that we haven't thought of?(at least the ones MOM has done)
can blood portals be forcibly opened from inside the red if there is no blood on the other side?
can we use the red to "Shoot" things out of portals?
why do humans go crazy in the red, is it something we can shield them from?
If we Mix our blood with water can we control the water(because it would be inside of it)? wait, we can test that one.
Is the blood being inside something a limitation mom had or just us? If just us is it because we think that way?(given Chapter 1 its doubtful but still plausible)
What happens if you close a portal when something is half in and half out?(any dangers to that?)
Memo 6th Aug 2018, 7:12 AM edit delete reply
Memo
Did we ever explore the frozen wasteland, one of the magic doors lead to?
Since we have mars - suits, they can be used there as well.
Caydenite 6th Aug 2018, 7:52 AM edit delete reply
So what shall our second alarm be? the animals outside the bunker, the bird on Lydia or at the arcade? I'd say default to the bunker, but if we're being paranoid about Lydia, we may as well indulge it.
Guest 6th Aug 2018, 7:54 AM edit delete reply
N/M, obviously, not sure how I both missed this update whilst still commenting on it.
The Bohemian 7th Aug 2018, 10:29 AM edit delete reply
Keep an eye on Lydia.
Frission 17th Aug 2018, 12:31 PM edit delete reply
Frission
*Hugs MM* :3
Blue_Elite 18th Aug 2018, 3:23 PM edit delete reply
*Joins hug*
fellow 19th Aug 2018, 7:33 AM edit delete reply
fellow
*Hugs continue*
Japster 19th Aug 2018, 9:19 AM edit delete reply
Japster
*uses ultimate hug combo*
Alpha 19th Aug 2018, 6:59 PM edit delete reply
*Hugs MM*